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Statice Spells Part 3

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Statice Spells 21-30

21. Call of Nature Spell: A summoning spell for allies in wild environments. Statice will use his magic to create a special sound frequency to attract animals, either to aid him or to give him company.

22. Echo Spell: A navigation spell for dark environments. Statice will release sound waves in dark environments and will then absorb them back, allowing him to sense his surroundings like a bat. Statice mainly uses this spell when navigating places when he has no visibility at his disposal.

23. Sonar Spell: A navigation spell for underwater environments. Statice propagates sound waves underwater in order to detect objects under water. He mainly used this spell to find treasures at the bottom of the sea during his bounty hunting days.

24. Preservation Spell: A supplemental spell designed to conserve the beauty of an object forever. The spell turns living beings into plushies to prevent them from decomposing. In a way, it resembles taxidermy.

25. Scope Spell: A visual spell designed to improve vision. The spell creates special lenses from magic that are placed in Statice’s eyes.  This improves his vision so that his eyes work like telescopes or microscopes.

26. Astral Projection Spell: An espionage spell for infiltration. Statice meditates and uses his magic to separate his spirit from his body, turning him into a ghost. As a ghost, Statice can fly and walk through walls, allowing him to infiltrate places and gather information. The spell does leave Statice’s body vulnerable and will break if the body is injured, returning Statice’s soul back to it.

27. Electromagnetic Field Spell: A lightning paralysis spell that Statice uses to subdue his opponents. Statice throws a positively or negatively charged blast of magic at his enemies. He will then use a second blast with opposite charge on another opponent. The opposite charges will react to each other and bind the victims together.

28. Propulsion Spell: A spell for long-ranged combat. Statice will levitate objects and focus all of his magic at one end of them. This will launch his projectiles at a higher velocity than when thrown by his levitation. Furthermore, when the objects collide with something, the magic will react and explode after hitting their mark.

29. Appendage Spell: A spell of multiple uses. Statice will focus magic on his hooves and then spread it and mold it into several limbs. The magical limbs range between hands, claws, talons, and tentacles. Statice mainly uses this spell for better gripping in battle but he also uses it for recreational activities.

30. Taking You Out With Me Spell: A suicide spell that is only used when dying is inevitable. Statice will use his life force to drastically increase his magical output, creating a large magical explosion that will destroy his body and anything else in his proximity, including the enemy that forced Statice to use the spell. Because of its high toll, this spell is forbidden and purposely incomplete as Statice will die if he were ever to complete it.
This is the third part of Statice's spells. Currently, from parts 1 to 3 are the spells that showed up in my episodes. The next parts will feature spells that never came out in them or that were not properly explained.
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